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Rogue Killers Guild

Rogue Killers Guild Awards

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Rogue Killers Guild Awards

Awards
 
Most helpful guild member.
Most unique armour.
Most kills.
Most deaths.
Most annoying.  : )
Most money.
Best weapon.

Update - Wednesday, September 7
- The Titan Quests are a series of five new veteran-level quests, starting in Droknar’s Forge and spanning the continent, that continue the storyline for those who have already vanquished the foes of Hell's Precipice. These quests feature some of the most challenging and rewarding content in the game, with ten new types of monsters, including several never-before-seen creature types.

- The landscape of Tyria is now dotted with new, randomly positioned locked chests, which are guaranteed to contain uncommon or better items.
- Boss monsters in the new Sorrow's Furnace regions drop newly-introduced green "unique" weapons that are named after the boss.
- Skill trainers in towns now offer a wider selection of skills, and there is a newly introduced skill trainer in Ember Light Camp who sells every non-elite skill in the game.

- The accelerated Faction rewards that were temporarily available during the PvP Extreme Weekend have now become a permanent part of the game.
- The concept of Attribute Refund Points has been removed from the game. You can now refund and reassign your attribute points as much as you like, whenever you are in a town or outpost.

- For 100 gold you can now invite someone to be a guest of your guild. As a guest, he can enter your Guild Hall any number of times over the next 8 hours, join your team and participate with you in Guild Combat. If he has been a member of his own guild for long enough to receive full Faction for guild battles, then he will also receive full Faction for playing with you as a guest of your guild.

- The "Victory or Death!" cry now comes at 30 minutes instead of 45 minutes.
- Balance changes to Guild combat maps make the Guild Lord less susceptible to ganking: The NPC Arcanists have been replaced with Bodyguards who not only cast spells on the enemy team but also heal your Guild Lord. The NPC Archers now use Pin Down on the invading enemy team. New NPC Archers have been added to the Druid's, Nomad's, and Frozen Isle guild halls. The Guild Lord himself, and various defending NPCs, are sturdier than they were before.

- Updated various skill descriptions to more accurately describe the skill effects.
- Fixed Divine Boon, Guilt, Mark of Subversion, Peace and Harmony, Shame, and Zealot's Fire so that when they say "when casting a skill/spell that targets an ally/enemy," they only trigger on targeted skills or spells, not on untargeted ones.

Update - Wednesday, September 7
- The Titan Quests are a series of five new veteran-level quests, starting in Droknar’s Forge and spanning the continent, that continue the storyline for those who have already vanquished the foes of Hell's Precipice. These quests feature some of the most challenging and rewarding content in the game, with ten new types of monsters, including several never-before-seen creature types.

- The landscape of Tyria is now dotted with new, randomly positioned locked chests, which are guaranteed to contain uncommon or better items.
- Boss monsters in the new Sorrow's Furnace regions drop newly-introduced green "unique" weapons that are named after the boss.
- Skill trainers in towns now offer a wider selection of skills, and there is a newly introduced skill trainer in Ember Light Camp who sells every non-elite skill in the game.

- The accelerated Faction rewards that were temporarily available during the PvP Extreme Weekend have now become a permanent part of the game.
- The concept of Attribute Refund Points has been removed from the game. You can now refund and reassign your attribute points as much as you like, whenever you are in a town or outpost.

- For 100 gold you can now invite someone to be a guest of your guild. As a guest, he can enter your Guild Hall any number of times over the next 8 hours, join your team and participate with you in Guild Combat. If he has been a member of his own guild for long enough to receive full Faction for guild battles, then he will also receive full Faction for playing with you as a guest of your guild.

- The "Victory or Death!" cry now comes at 30 minutes instead of 45 minutes.
- Balance changes to Guild combat maps make the Guild Lord less susceptible to ganking: The NPC Arcanists have been replaced with Bodyguards who not only cast spells on the enemy team but also heal your Guild Lord. The NPC Archers now use Pin Down on the invading enemy team. New NPC Archers have been added to the Druid's, Nomad's, and Frozen Isle guild halls. The Guild Lord himself, and various defending NPCs, are sturdier than they were before.

- Updated various skill descriptions to more accurately describe the skill effects.
- Fixed Divine Boon, Guilt, Mark of Subversion, Peace and Harmony, Shame, and Zealot's Fire so that when they say "when casting a skill/spell that targets an ally/enemy," they only trigger on targeted skills or spells, not on untargeted ones.

Guild Information to follow

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We ROK!!